How to play › ADVENTURE
WARD INFINITE
You wake on a gurney with a number inked on your wrist and a pressure behind your eyes. Ward Infinite is a first-person descent through sixteen floors of generated hospital wards to the thing at the Root, and then on below it, endlessly.
PLAY NOW ▶The goal
On each floor, find the stairs and go deeper. Survive the residents, break the boss that waits every fourth floor, and piece together your own case file as you go.
How a run plays
Your weapon is a psi burst that clears what it touches, but every burst adds to your load. From 60 load your bursts run hot, hitting harder and reaching further. At 100 you scream: it clears the room but costs a heart. Stand still to breathe the load off, but the ward hears you breathe, and something comes if you linger too long.
The wards change as you descend: ward, surgery, morgue and boiler, then the archive, the chapel, the cistern and the Root. Residents include orderlies that lunge, leeches that feed your load, spitters to sidestep and shades that only move when you look away. Every burst echoes onto your map, so a hollow wall shows up; push on walls that look wrong. A Porter with a lantern trades upgrades for hearts. Between floors you choose an upgrade (X rerolls once for a rare).
The Matron waits on floor 4, the Registrar on floor 8 and the First Patient on floor 16. The Matron talks to you between floors. A run ends when you run out of hearts.
Controls
| Keyboard | Pad | What it does |
|---|---|---|
| Left / Right | Stick / d-pad | Turn |
| Up / Down | Stick / d-pad | Walk |
| Q / E | L / R | Strafe |
| X + Q / E | B + L / R | Snap-turn 90 degrees |
| Q + E | L + R | About-face |
| Z / Space | A | Psi burst; trade when the Porter is near |
| C | C | Full map |
On a phone or tablet, a see-through joystick and A, B, C, L, R and SPACE buttons appear over the game and do the same as the keys above.
Gamepad: the stick or d-pad moves and the buttons follow the Pad column (Start is START). Esc, P or Back pauses, and the HOW TO PLAY button over the game shows the basics any time.
Modes
Press Z on the title to descend. X starts the DAILY DESCENT, and C opens the case file you have collected so far. The title also shows your deepest floor and how your last run ended.
Mastery stars
Each star pays tickets the first time you earn it.
- Bronze: The Matron Breaks: break the Matron on floor 4.
- Silver: Struck from the Register: break the Registrar on floor 8.
- Gold: Patient 0001: break what waits on floor 16.
Daily challenge
Yes. The DAILY DESCENT gives you one life on the same floors as everyone else that day.
Beginner tips
- Burst leeches first. They feed load into you, which pushes you toward a scream.
- A red exclamation mark means a lunge is coming: back off or burst first.
- Sidestep a spitter's bolt with Q or E, or swat it with a burst.
- Keep a shade in front of you. It only moves while you are looking away.
- Breathe in safe spots, and keep moving if the game warns that the ward is listening.