How to play › ARCADE
WALLBREAKER
Twelve hand-laid walls of small bricks stand between you and the way out. Wallbreaker is a brick breaker with a paddle, a ball and a lot of tricks, and at the end of it all a stone-faced WARDEN that talks back.
PLAY NOW ▶The goal
Break every brick in the wall to move on to the next one, without letting the ball fall past your paddle. Clear all twelve walls, from THE FIRST COURSE to THE WARDEN.
How a run plays
The ball launches on a sweeping aim, so time your launch. Off the paddle, the ball punches straight through four small bricks before bouncing (iron costs two of those, gold three). Steel never breaks, so a wall counts as clear without it. Powder kegs take their neighbours with them, and the last brick left in a block falls out by itself.
Chain bricks between paddle touches to fill the FEVER meter; when it is full, your paddle fires lasers by itself for five seconds. You can catch the ball three times per wall to re-aim it, and PULSE kicks every ball in play back upward. Some bricks drop capsules: WIDE, MULTIBALL, SLOW, LASERS, EXTRA LIFE, BOMB and PULSE CHARGE. The purple OVERDRIVE capsule is a wager: big points and a fast ball, but it takes away a wide paddle.
Do not stall. If you make no progress for a while, the wall advances toward you, and a brick reaching the wall line costs a life. Break the Warden and the walls come round again, faster.
Controls
| Keyboard | Pad | What it does |
|---|---|---|
| Left / Right | Stick / d-pad | Move the paddle (hold to slow the aim sweep) |
| Z / Space | A | Launch the ball, fire lasers |
| X | B | Hold as the ball lands to catch it |
| C / Up | C | PULSE: kick every ball upward |
| Q / E | L / R | Dash left or right |
On a phone or tablet, a see-through joystick and A, B, C, L, R and SPACE buttons appear over the game and do the same as the keys above.
Gamepad: the stick or d-pad moves and the buttons follow the Pad column (Start is START). Esc, P or Back pauses, and the HOW TO PLAY button over the game shows the basics any time.
Modes
- The walls: the main game, twelve walls in a row, then around again faster.
- DAILY WALL: press X before the first launch (or on the game-over screen). See below.
- WORKSHOP: press Down before the first launch, or C on game over. Lay and lift bricks with Z and X, play your wall with C, and share it with a friend as a code (Q types one in).
You start with more lives on EASY and fewer on HARD, and an EXTRA LIFE capsule adds one.
Mastery stars
Each star pays tickets the first time you earn it.
- Bronze: Score 2,500.
- Silver: Six Down, Six to Go: clear the sixth wall.
- Gold: The Warden Falls: break the guardian of the twelfth wall.
Daily challenge
Yes. The DAILY WALL is one wall with a twist for the day, laid the same for everyone and played on NORMAL.
Beginner tips
- Aim for the sides and the top. A ball that gets behind the bricks bounces around up there and clears them for free.
- Catch the ball (hold X as it lands) when you need a precise shot at the last few bricks. You only get three catches per wall, so do not waste them early.
- Keep a PULSE for emergencies. When the ball is about to get past you, it kicks it back up.
- Ignore steel. It never breaks and the wall clears without it.
- Think twice before grabbing the purple capsule. The points are big, but the ball gets fast and your paddle gets short.