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SILENT COURIER

Stealth · ADVENTURE

The Halvorsen Institute went dark eleven days ago. Silent Courier is a stealth game: no weapons, no backup, just a kit, one gadget, a pocket of coins, a crate to hide in and Mara on the radio.

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The goal

On each floor, grab three sealed files and reach the stairs. Five floors lie between you and the way out: the ARCHIVE, the LAB WING, the SERVER HALL, the KENNEL YARD and THE VAULT. Lift the last file in the vault and the building locks down, and you have a short time to reach the stairwell.

How a mission plays

Guards who glimpse you go looking, guards who see you come running, and they know the corridors. Cameras take a moment to focus before they trip, beams blink on a rhythm across narrow halls (a wall terminal drops them for good), a drone looks straight down but never into a crate, and hounds hear running feet.

Your tools: hide in your crate before they are sure it is you, toss a coin to pull the nearest patrol to where it lands, tiptoe at half speed (silent to hounds, safe right behind a guard), and scan to see patrol rotas, earshot and beam timing. Your gadget is a noisemaker, smoke or an EMP, restocked every floor. Every alert heats up the next floor, with faster patrols, longer sightlines and more of them. If you are caught you can retry the floor or restart the mission.

Each floor also hides one ledger page. You do not need them, unless you want the true ending.

Controls

KeyboardPadWhat it does
ArrowsStick / d-padSneak
Z / SpaceAHide in the crate, or work a terminal
XBToss a coin
CCUse the gadget
Q (hold)L (hold)Tiptoe
ERScan rotas, earshot and beams, or hack a terminal

The whole mission can be finished with the arrows, Z and X alone.

On a phone or tablet, a see-through joystick and A, B, C, L, R and SPACE buttons appear over the game and do the same as the keys above.

Gamepad: the stick or d-pad moves and the buttons follow the Pad column (Start is START). Esc, P or Back pauses, and the HOW TO PLAY button over the game shows the basics any time.

Modes

Before a mission you pick a kit and a gadget. Kits: COURIER (balanced, full coin pouch), RUNNER (fast and loud, one coin, guards notice you sooner) and SHADOW (slow and patient, one coin less, slower to spot, and the crate works even mid-hunt). Gadgets: LURE (a noisemaker), SMOKE (a short cloud) and EMP (blinds cameras, beams and drones for a few seconds).

Mastery stars

Each star pays tickets the first time you earn it.

Daily challenge

Yes. TODAY'S HEIST is one floor, the same for everyone that day.

Beginner tips

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