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EMBER TRAIL

Creature RPG · ADVENTURE

One autumn night every beacon in the three lands went out at once. Only the hearth in your house still burns. Ember Trail is a creature role-playing game: carry the last ember across two lands and an island, befriend the creatures of the wild, and relight the five dark beacons.

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The goal

Relight the five beacons by proving yourself to each Warden, then follow the Gilt Society, the gold-pinned collectors who want your lantern, to Cinder Isle, where one last choice waits.

How the journey plays

Walk through the wild grass and creatures come to meet you in side-view battles. Nobody catches creatures here. Fight fair and they come to trust you: wear a wild one down without overdoing it, guard its blows, then OFFER a gift it likes. When its trust is high enough, it walks beside your ember. There are 23 hand-drawn creatures to befriend.

Battles are a rhythm. When your strike winds up, a ring closes on its target: press as it closes for a stronger blow. When the foe strikes, press as its ring closes on you to guard. In battle you choose from SKILLS, TEND, OFFER, SWAP and FLEE; swapping or using an item costs a turn.

Every creature has an element: FLAME, TIDE, THORN, STORM, CRAG, RIME or PLAIN. Strong matchups hit much harder and resisted ones much softer, and the journal's ELEMENTS page shows the chart. If your team is knocked out, you wake at the hearth, an inn or a beach with your team healed; after your first beacon, that costs part of your coins. The game saves your progress.

Controls

KeyboardPadWhat it does
ArrowsStick / d-padWalk, choose
ZATalk and confirm; in battle, press as the ring closes (hold to hurry text)
XBTeam and bag, back
CCJournal: almanac, map, journey, elements; in battle, OFFER
Q / EL / RCycle your lead creature, turn journal pages; in battle, SWAP / TEND
SpaceSTARTConfirm

On a phone or tablet, a see-through joystick and A, B, C, L, R and SPACE buttons appear over the game and do the same as the keys above.

Gamepad: the stick or d-pad moves and the buttons follow the Pad column (Start is START). Esc, P or Back pauses, and the HOW TO PLAY button over the game shows the basics any time.

Modes

Mastery stars

Each star pays tickets the first time you earn it.

Daily challenge

Yes. The DAILY CUP is the same cup for everyone today: you draft three of six rental creatures and play four rounds under a house rule. Your own team and save are untouched.

Beginner tips

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