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CHECKERS

Board game · BOARD & CARDS

Checkers in the back room of the Lantern Inn, played by American rules on an 8x8 board. Face the pot-boy PIP, the innkeeper MARGUERITE or THE ABBOT, or pass the board to a friend.

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The goal

Take every one of your opponent's men, or leave them with no legal move. A side that cannot move loses.

How a game plays

Men move diagonally forward one square. Captures are forced: if you can jump, you must, and the men that have to take are ringed in gold. A chain of jumps is taken to its end, one landing at a time, though you may pick any chain, not only the longest. A man that reaches the far row is crowned a king, and his move ends there.

A game is drawn after 40 moves each without a capture or a man moving, or when the same position comes up three times. During play the menu offers TAKE BACK, HINT and RESIGN. A win scores more for every man you keep and for finishing in fewer moves, and harder opponents multiply the score.

Controls

KeyboardPadWhat it does
ArrowsStick / d-padMove the cursor
ZAPick up a man, then place it on a green square
XBPut the man down, or open the game menu
CCHint
Q / EL / RJump to the next man that can move, or the next landing

Hold Z to hurry the computer along while it is thinking.

On a phone or tablet you can simply tap the board: tap a piece to pick it up and tap a lit square to move it. The see-through joystick and A, B, C, L and R buttons over the game work too, and match the keys above.

Gamepad: the stick or d-pad moves and the buttons follow the Pad column (Start is START). Esc, P or Back pauses, and the HOW TO PLAY button over the game shows the basics any time.

Modes

Mastery stars

Each star pays tickets the first time you earn it.

Daily challenge

Yes. TODAY'S BALLOT gives everyone the same four-move opening against MARGUERITE on NORMAL, with short-step kings and no hints or take-backs. Win quickly and keep as many men as you can for the best score.

Beginner tips

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